Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Tek) 9/26/83; site tekig1.UUCP Path: utzoo!linus!decvax!tektronix!tekigm!tekig1!dont From: dont@tekig1.UUCP (Don Taylor) Newsgroups: net.games Subject: Re: go? Message-ID: <1475@tekig1.UUCP> Date: Tue, 15-Nov-83 03:04:22 EST Article-I.D.: tekig1.1475 Posted: Tue Nov 15 03:04:22 1983 Date-Received: Thu, 17-Nov-83 23:16:15 EST References: <140@cae780.UUCP>, <283@eosp1.UUCP> Organization: Tektronix, Beaverton OR Lines: 19 The spectre of the impossible complexity of go playing programs, is constantly raised. Each time I hear this, I see the parallels with the chess playing programs. There was near total agreement that chess was impossible to program, the complexity was simply too great. Shannon showed that the computation needed was out of the question, and the only plausible solution was the design of a "plausible move" generator, direct attack of the problem was demonstratably impossible. Along comes a man named Jennings, I think, with a KIM and 2kb of memory. He sat down and wrote a poor, but suprisingly passable player. He was not the only person who contributed, and alpha-beta cutoff certainly had a major part in things. The point is that a group of people working on a problem can come up with startling solutions. The creation of a poor program, could fire someone else to show a better solution to the problem, and we would be off. I cannot see the problem as impossible, mearly unsolved. The 361! is not a realistic estimate. The WORST case, is worse than that, consider captures, and even that figure is too low, but actually, the tree is only more bushy than one for chess, and there have been estimates of what sort of factor is involved Don Taylor tektronix!tekig1!dont