Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site fortune.UUCP Path: utzoo!linus!security!genrad!decvax!harpo!floyd!clyde!ihnp4!fortune!notes From: notes@fortune.UUCP Newsgroups: net.games.frp Subject: Re: Re: An FRP game on the net. - (nf) Message-ID: <1724@fortune.UUCP> Date: Fri, 4-Nov-83 20:03:45 EST Article-I.D.: fortune.1724 Posted: Fri Nov 4 20:03:45 1983 Date-Received: Mon, 7-Nov-83 23:20:38 EST Sender: notes@fortune.UUCP Organization: Fortune Systems, Redwood City, CA Lines: 35 #R:eosp1:-25900:fortune:4100005:000:1406 fortune!berry Nov 4 16:46:00 1983 RE: Netwide FRP games I, too, would be interested in playing in a netwide FRP game similar to "Sanctuary" in philosophy. Ie. Everybody is acting separately but can effect all the other participants if the right actions are take. I would even be interested in at least helping to arbitrate such a game ("arbitrate" frees us from the restrictions of which game we choose.) Such a game is, by the way, possible. I once had a roommate who regularly carried on two games by mail, one of which he was a player and one of which he was the DM. It continued for several years that I know of and consisted primarily of sending letters back and forth, about 1 per week, describing what had happended to the other individual's character, asking questions of the sort "What would you do if a cleric accosted you for money? what about a mage? what about a beggar? a demon? a vampire? a cute chick?" And then a response to the other individual's questions about the personality of their character, and a basic description of the actions desired during the next week. This scheme seemed to work quite well, since if the GM asks enough questions he can learn what the character is generally like and at the same time, keep the player in the dark about what is really going to happen. Nioc alias Balinor alias "who is that b---- anyway?" David W. Berry amd70!fortune!berry cbosgd!... harpo!... hpda!...