Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP Path: utzoo!linus!philabs!seismo!harpo!eagle!mhuxl!ulysses!princeton!eosp1!robison From: robison@eosp1.UUCP Newsgroups: net.games.frp Subject: Re: New AD&D Character Class (THE PSIONICIST) Message-ID: <265@eosp1.UUCP> Date: Mon, 7-Nov-83 15:51:47 EST Article-I.D.: eosp1.265 Posted: Mon Nov 7 15:51:47 1983 Date-Received: Wed, 9-Nov-83 00:05:49 EST References: <286@abnjh.UUCP> Organization: Exxon Office Systems, Princeton, NJ Lines: 13 The new Dragon magazine, on the whole, recommended very minor bandaid changes to the AD&D concept of psionics. Overall, AD&D psionics is terrible. It is laborious to handle, and there is no good continuum of psionic monsters to handle. (Just very weak ones and very strong ones.) The new PSIONICIST class makes a laborious process yet more complicated, though more interesting. How about a complete revamping of this peculiar aspect of the game, and a new approach that doesn't slow things down (and create ambiguous rules) so much? - Keremath, care of: Robison decvax!ittvax!eosp1 or: allegra!eosp1