Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1exp 11/4/83; site ihuxe.UUCP Path: utzoo!linus!philabs!seismo!harpo!eagle!mhuxl!houxm!ihnp4!ihuxe!dalka From: dalka@ihuxe.UUCP Newsgroups: net.games.frp Subject: How do you DM an illusionist? Message-ID: <421@ihuxe.UUCP> Date: Mon, 21-Nov-83 14:12:41 EST Article-I.D.: ihuxe.421 Posted: Mon Nov 21 14:12:41 1983 Date-Received: Wed, 23-Nov-83 03:28:22 EST Organization: AT&T Bell Labs, Naperville, Il Lines: 16 Question #1: How does a DM decide when an NPC should beleive/disbelive an Illusion? I suspect it should be based on intelligence, but how? The DMG gives no hint..... Question #2: Once you figure out #1, HOW do you factor in the differences between "spectral force" versus "pantasmal force"? Question #3: How do you regulate the player character as to what he can or cannot create? (For example: "I want to cast a spectral force of 1000 Umber hulks or how ever many can fit in the area of effect) Question #4: Can a player character be killed by an illusion? Ken Dalka ihuxe!dalka