Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!decvax!cca!ima!inmet!bhyde From: bhyde@inmet.UUCP Newsgroups: net.ai Subject: Re: RE: Expert Systems - (nf) Message-ID: <578@inmet.UUCP> Date: Fri, 9-Dec-83 22:30:46 EST Article-I.D.: inmet.578 Posted: Fri Dec 9 22:30:46 1983 Date-Received: Sun, 11-Dec-83 01:10:41 EST Lines: 32 #R:ncsu:-242000:inmet:11000004:000:1514 inmet!bhyde Dec 3 22:10:00 1983 I would like to add to Gary's comments. There are also issues of scale to be considered. Many of the systems built outside of AI are orders of magnitude larger. I was amazed to read that at one point the largest OPS production system, a computer game called Haunt, had so very few rules in it. A compiler written using a rule based approach would have a 100 times as many rules. How big are the AI systems that folks actually build? The engineering component of large systems obscures the archtectural issues involved in their construction. I have heard it said that AI isn't a field it is a stage of the problem solving process. It seems telling that the ARPA 5 year speech recognition project was successful not with Hearsay ( I gather that after it was too late it did manage to met the proformance requirements ), but by Harpy. Now Harpy as very much like a signal processing program. The "beam search" mechinisms it used are very different than the popular approachs of the AI comunity. In the end it seems that it was an act of engineering, little insite into the nature of knowledge gained. The issues that caused AI and the rest of computing to split a few decades ago seem almost quaint now. Allan Newell has a pleasing paper about these. Only the importance of an interpreter based program developement enviroment seem to continue. Can you buy a work station capable of sharing files with your 360 yet? Forgive me I can't spell, if you can you feel free to feel superiour. ben hyde