Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP Path: utzoo!linus!decvax!harpo!eagle!mhuxl!ulysses!princeton!eosp1!robison From: robison@eosp1.UUCP Newsgroups: net.bugs,net.games.rogue Subject: Re: Bug in 5.3 Rogue ... Message-ID: <435@eosp1.UUCP> Date: Mon, 12-Dec-83 23:45:19 EST Article-I.D.: eosp1.435 Posted: Mon Dec 12 23:45:19 1983 Date-Received: Wed, 14-Dec-83 02:28:42 EST References: <83@sdcsvax.UUCP> Organization: Exxon Office Systems, Princeton, NJ Lines: 16 Obviously, the IDnumber of a long sword (among weapons) is the same as the ID number of your potion (among potions). The subroutine that tells you a projectile has disappeared expects to get the ID of a weapon. (One of the outstanding weaknesses of Rogue is the way it allows you to use anything as a weapon, but the software is really not worked out for non-weapon combat). You know what, I now realize that I can identify potions without drinking them; all I have to do is throw them away, after I develop a table correlating potion and weapon numbers. - Keremath, care of: Robison decvax!ittvax!eosp1 or: allegra!eosp1