Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 8/24/83; site garfield.UUCP Path: utzoo!utcsrgv!garfield!derek2 From: derek2@garfield.UUCP (Derek S Keeping) Newsgroups: net.games Subject: Help with Advent and Zork Message-ID: <760@garfield.UUCP> Date: Thu, 15-Dec-83 13:59:16 EST Article-I.D.: garfield.760 Posted: Thu Dec 15 13:59:16 1983 Date-Received: Thu, 15-Dec-83 15:48:49 EST Organization: Memorial University, St. John's, NF Lines: 29 Hello. I've seen a few people asking questions about Zork in this group, so now I have a few of my own. First, as related to the MIT adventure, How do you get out of the last room. I'm really stuck on this and any hints or outright explainations would be appriciated. If an explaination is given please mark it with a spoiler warning. Second, In the Infocom version of Zork I, I have a couple of problems: 1. Do the two mirror rooms have any significance? 2. How do you get into the room off the timber room in the mine, I know that if you put something in the shaft basket and lower it it will be in that room, the only thing is I haven't found anything that will stay lit long enough, except for the torch, which brings me to my next question. 3. How do you get into the lower part of the Dome room. I would perfer hints for these Zork questions as I still want to attempt to figure out as much as possible myself. Any help much appriciated. Thanks in advance. Derek Keeping. {allegra,utcsrgv}!garfield!derek2