Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site whuxle.UUCP Path: utzoo!linus!philabs!seismo!harpo!floyd!whuxle!eric From: eric@whuxle.UUCP Newsgroups: net.games Subject: Re: Zork hints Given - (nf) Message-ID: <191@whuxle.UUCP> Date: Fri, 16-Dec-83 17:12:08 EST Article-I.D.: whuxle.191 Posted: Fri Dec 16 17:12:08 1983 Date-Received: Sat, 17-Dec-83 08:20:24 EST Sender: eric@whuxle.UUCP Organization: Bell Labs, Whippany Lines: 22 #R:umcp-cs:-421800:whuxle:32200001:000:484 whuxle!npl Dec 5 23:01:00 1983 yes everything is wrong, or at least not completely right! Some obscure hints: 1. The thief is useful. He must do one service for you before you scoff him. 2. An exorcism requires three items. 3. After the deluge, more treasure! 4. Save your light sources. 5. Never give anything to a gnome unless you can't help it. 6. Garlic is good for something. 7. Don't hang around after you've set the fuse. Survived with max. score and also went through end game Nick Landsberg