Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site astrovax.UUCP Path: utzoo!linus!decvax!harpo!floyd!clyde!ihnp4!astrovax!mwe From: mwe@astrovax.UUCP (Web Ewell) Newsgroups: net.games.frp Subject: Re: Re: RE: How do you DM an illusionist - (nf) Message-ID: <159@astrovax.UUCP> Date: Thu, 1-Dec-83 15:21:33 EST Article-I.D.: astrovax.159 Posted: Thu Dec 1 15:21:33 1983 Date-Received: Sat, 3-Dec-83 12:23:42 EST References: <2594@hp-pcd.UUCP> Organization: Princeton Univ. Astrophysics Lines: 21 No one has yet expressed the opinion that the Gygax definition of an illusion is simply too powerful, so I'll come down on that side of the wall. (Whether I'm inside or outside is left as an exercise to the reader :-)). How you DM an illusion of course depends on the rationale for your magic system. In my world, an illusion is simply a visual deception (add other senses if more powerful) that can have NO PHYSICAL EFFECTS. If you touch an illusory wall, your hand goes through it, whether or not you had any notion that it was an illusion. This means that illusionists can only accomplish things by bluff and misdirection. You either have to scare off the bad guys, or misdirect their attack, etc. This seems to be much more in keeping with the concept of illusionists, and in my opinion does not make them effectively powerless. Then again, I don't use the tactical nuclear AD&D magic system, so balance is not that much of a problem. I'll post more details if anyone else is interested in strictly non-physical illusions. Oh yes: AD&D and Gygax are trademarks of TSR Hobbies, Inc. -- Web Ewell Princeton Univ. Astrophysics {allegra,akgua,burl,cbosgd,decvax,ihnp4,kpno,princeton}!astrovax!mwe