Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP Path: utzoo!linus!philabs!seismo!harpo!eagle!mhuxl!ulysses!princeton!eosp1!robison From: robison@eosp1.UUCP (Tobias D. Robison) Newsgroups: net.games.frp Subject: Re: How do you DM an illusionist? - (nf) Message-ID: <467@eosp1.UUCP> Date: Wed, 21-Dec-83 23:01:21 EST Article-I.D.: eosp1.467 Posted: Wed Dec 21 23:01:21 1983 Date-Received: Fri, 23-Dec-83 04:33:50 EST References: <4581@uiucdcs.UUCP> Organization: Exxon Office Systems, Princeton, NJ Lines: 12 Disbelief should not simply be based upon WISDOM. Relevant knowledge should be a big factor. For example, you turn a corner and face to face with an illusion of a sleeping Minotaur. If you have never seen a minotaur but the illusionist is familiar with them, you are more likely to be fooled than if you know Minotaurs and the Illusionst doesn't. Both intelligence and wisdom (if the character seems to be using them) should affect the effectiveness of the illusion. - Keremath, care of: Robison decvax!ittvax!eosp1 or: allegra!eosp1