Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP Path: utzoo!linus!decvax!harpo!eagle!mhuxl!ulysses!princeton!eosp1!robison From: robison@eosp1.UUCP Newsgroups: net.games.rogue Subject: Re: Probability of getting 40 HP at level 5 Message-ID: <414@eosp1.UUCP> Date: Sun, 4-Dec-83 23:32:06 EST Article-I.D.: eosp1.414 Posted: Sun Dec 4 23:32:06 1983 Date-Received: Mon, 5-Dec-83 23:09:39 EST References: <435@seismo.UUCP> Organization: Exxon Office Systems, Princeton, NJ Lines: 32 I wonder whether people's experience wil match the calculations posted, based upon the random throw of a 10-sieded die. >From my experience in rogue 3.6 and 5.2, I believe that each rogue is assigned several characteristics similar to AD&D characteristics that are not shown on the screen. In particular: CONstitution: A rogue with a good constitution is more likely to get near 10 on each level increment. A bad rogue will get nearer one. (In defence of this hypothesis -- the number of rogues that routinely get 8 to 10 points per level for a while, or who get 1 to 3 points per level, is far greater than what one would expect.) INTelligence: In Rogue 3.6, where you can fight many Umber Hulks and stay alive quite nicely with a magic arrow, I discovered a likely correlation between the following three things, based, I think, upon the Rogues's intelligence: 1) How confused you get from a potion of confusion. 2) Ability to handle wands of fire, ice, lightning accurately 3) How confused you get from Umber hulks. ["not very confused" means you can move in the direction of your choice a higher percentage of the time. There is littel correlation to the duration of confusion] DEXterity: It is perfectly obvious that some rogues start off much more dextrous than others. This is really noticeable in Rogue 5.2. - Keremath, care of: Robison decvax!ittvax!eosp1 or: allegra!eosp1