Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site pyuxn.UUCP Path: utzoo!linus!philabs!seismo!harpo!eagle!mhuxl!mhuxm!pyuxi!pyuxn!amg From: amg@pyuxn.UUCP Newsgroups: net.games.rogue Subject: Re: Nonexistent patterns in random numbers Message-ID: <379@pyuxn.UUCP> Date: Mon, 12-Dec-83 17:05:50 EST Article-I.D.: pyuxn.379 Posted: Mon Dec 12 17:05:50 1983 Date-Received: Tue, 13-Dec-83 06:40:52 EST References: <461@seismo.UUCP> Organization: Bell Labs, Piscataway Lines: 8 Yes, I'm sure people see patterns in random numbers, but let us not forget that we are dealing with pseudo-random numbers, and I have seen comments about how bad the rogue random number generator is (no data, though). The patterns we see in rogue might well be a combination of nonrandomness added to our natural pattern-making abilities. Alan M. Gross pyuxn!amg