Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP Path: utzoo!linus!decvax!harpo!floyd!clyde!ihnp4!houxm!mhuxl!ulysses!princeton!eosp1!robison From: robison@eosp1.UUCP (Tobias D. Robison) Newsgroups: net.games.rogue Subject: Re: Nonexistent patterns in random numbers Message-ID: <436@eosp1.UUCP> Date: Mon, 12-Dec-83 23:50:49 EST Article-I.D.: eosp1.436 Posted: Mon Dec 12 23:50:49 1983 Date-Received: Wed, 14-Dec-83 02:32:15 EST References: <461@seismo.UUCP> <379@pyuxn.UUCP> Organization: Exxon Office Systems, Princeton, NJ Lines: 20 I'm fascinated to discover that INT, CON, and DEX don't exist in the rogue source, so of course I have been making them up. Nonetheless THEY DO HELP!! I Also suspect that the random numbrs are not as random as they should be (but I really thought INT, CON and DEX existed in Rogue, yes I did). Here is another one -- I know this doesn't exist in the source (Ken Arnold told me so), but I am convinced that I have avoided many a loss of strength by following this theory: Ants are directional. In each game, for each class of armor, they are more likely to sting you in some directions than others. If an ant stings you, don't attack subsequent ants from the same direction. {Now here it comes, please don't laugh too hard at the last sentence of this theory} A few superants will sting you no matter what you do; don't let them discourage you from following this theory. - Keremath, care of: Robison decvax!ittvax!eosp1 or: allegra!eosp1