Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP Path: utzoo!linus!philabs!seismo!harpo!eagle!mhuxl!ulysses!princeton!eosp1!robison From: robison@eosp1.UUCP Newsgroups: net.games.rogue Subject: Re: new monsters (5.3) - spoiler Message-ID: <461@eosp1.UUCP> Date: Mon, 19-Dec-83 17:28:29 EST Article-I.D.: eosp1.461 Posted: Mon Dec 19 17:28:29 1983 Date-Received: Wed, 21-Dec-83 01:30:45 EST References: <858@sunybcs.UUCP> <2960@utcsrgv.UUCP> Organization: Exxon Office Systems, Princeton, NJ Lines: 17 There is at least a historical diffeence between "1d5/1d5" and "2d5". In Dungeons and Dragons (trademark of TSR), each die roll represents the damage done by a creature with a single body part or weapon. Thus a bear might bite for 2d5, or it might claw with both arms for 1d8/1d8. The Xorn has three arms and a mouth, and thus does four pieces of damage. IN D&D, the distinction is important because the Games master must consider whether the creature is able to use all of its attacks in a given unit of combat. An encumbered, injured, or slow creature might be able to use only part of its attack sequence. In Rogue, this distinction is meaningless, but I'm sure the creators of Rogue just typed the damage character strings right out of the AD&D monster manual in the first version of the program. I don't know whether Rogue software draws any distinction. - Keremath, care of: Robison decvax!ittvax!eosp1 or: allegra!eosp1