Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 beta 3/9/83; site sdcrdcf.UUCP Path: utzoo!linus!security!genrad!grkermit!masscomp!clyde!floyd!harpo!seismo!hao!hplabs!sdcrdcf!lmeck From: lmeck@sdcrdcf.UUCP (Loren Meck) Newsgroups: net.games.rogue Subject: Re: Query on the use of the ring of teleportation Message-ID: <752@sdcrdcf.UUCP> Date: Tue, 20-Dec-83 18:30:19 EST Article-I.D.: sdcrdcf.752 Posted: Tue Dec 20 18:30:19 1983 Date-Received: Sat, 24-Dec-83 11:19:50 EST References: <179@ihima.UUCP> <432@eosp1.UUCP> Reply-To: lmeck@sdcrdcf.UUCP (Loren Meck) Organization: System Development Corporation, Santa Monica Lines: 27 Some additions to Robison's comments on the ring of teleportation: 1. In the versions of rogue I have played (3.6 and 5.2) the ring can never be made to teleport at will; as Robison implied, the teleport occurs at random times (1/20 chance of it happening on a given turn in 5.2, as I recall). In these versions, it is *always* cursed, and the curse must be removed with a remove curse scroll so you can take it off when you want to stop teleporting. 2. It can be very useful in getting around trap-laden levels; how many times have you found the only entrance to a treasure room blocked by a trapdoor or starved on a level that had a teleport trap thus: ----- |...| #####+^.%| ----- 3. Winning is everything; gold is nothing (you can always get more by going up and down repeatedly through levels 7-14 on the way up to kill leprechauns if you want more gold). Therefore, never leave a leprechaun standing; just walk up and attack (save arrows for numphs). Even if your gold is stolen, you get whatever the leprechaun might have been standing on, and it might be that two handed sword or slow monster staff you need to win. Slasher