Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site floyd.UUCP Path: utzoo!linus!philabs!seismo!harpo!floyd!gjw From: gjw@floyd.UUCP (Greg Wroclawski) Newsgroups: net.micro Subject: Tandy 2000 color graphics Message-ID: <2030@floyd.UUCP> Date: Thu, 15-Dec-83 14:26:20 EST Article-I.D.: floyd.2030 Posted: Thu Dec 15 14:26:20 1983 Date-Received: Sat, 17-Dec-83 02:49:36 EST Organization: Bell Labs Whippany NJ Lines: 11 I have a hard time beleiving that the tandy 2000 graphics capabilities are as stated in several articles on the net. Full 8 color resolution at 640x400 pixels would require 3 bits of memory for each pixel. 640x400x3=768000 bits of bit mapped display memory. Dividing by 8 shows that 96000 bytes of memory are required. I would believe that full 8 color graphics has far less resolution than the 640x400. Note that the IBM PC 's highest resolution 640x200 graphics mode is only two color(foreground and background). This only requires 128000 bits or 16000 bytes of bit mapped display memory. The only way simultaneous use of 8 colors is possible at the tandy's resolution is if bit mapped character display blocks are used ala TI's 9918 Video Display Controller. This limits the specification of colors of adjacent pixels.