Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Tek) 9/26/83; site tekchips.UUCP Path: utzoo!linus!security!genrad!decvax!tektronix!tekchips!stevev From: stevev@tekchips.UUCP (Steve Vegdahl) Newsgroups: net.sport.football Subject: Re: rule changes Message-ID: <471@tekchips.UUCP> Date: Mon, 12-Dec-83 16:46:49 EST Article-I.D.: tekchips.471 Posted: Mon Dec 12 16:46:49 1983 Date-Received: Wed, 14-Dec-83 01:42:36 EST Organization: Tektronix, Beaverton OR Lines: 62 One rule that I'd like to see is a change in the method of applying penalties when close to the goal line. The "half the distance to the goal rule" sometimes is effectively no penalty at all. I would prefer giving the non-offending team the option of either 1. half the distance to the goal, as is done now or 2. applying the penalty yardage to the first down markers (in the opposite direction, of course) If the offense has first and 10 at their own 8, and commits a major penalty, giving them first and 25 at the 8 seems more appropropriate, than first and 14 at the 4. Similarly, if the defense commits a foul that would have given the offense a first down, but does not because they are too close to the goal line, it makes sense that they deserve the option of getting the first down rather than a small amount of yardage. On another subject, I've talked to no one who likes the current NFL tiebreakers scheme. The Baltimore/New-England situation back in '77 (?) showed up one of its shortcomings; even more bizarre scenarios are possible, such as a team, on the final day of the season being in a situation in which it makes the playoffs if it loses by 40 or more points, but misses the playoffs if it loses by less than 40 points. Two particularly bogus features (in my opinion) of the current system are 1. Nontransitivity. E.g., Team A can wins the tiebreaker over Team B who wins it over Team C who wins it over team A. 2. That it allows circumstances in which teams are encouraged (or required) to run up huge scores if they want to reach the playoffs. Aside from the fact that I detest games in which the score is intentionally run up, it also seems to imply that a 48-30 victory is "more significant" than a 17-0 one. I can think of a couple of tiebreaker schemes that I would find more aesthetically pleasing than the current one. 1. At the beginning of the season, order the teams (randomly, or according reverse order of finish, according to some fixed rotation, etc.) so that the each team knows where it stands with respect to tiebreakers throughout the season. This is equivalent to coin-flipping, except that it is done at the beginning of the season. 2. Win/promotion and loss demotion. In this scheme any teams tied at the end of the regular season have their records modified in the following iterative manner until the tie is broken. Step 0. Demote overtime wins to ties, and promote overtime losses to ties. Step 1. Demote 1-point wins to ties, and promote 1-point losses to ties. Step 2. Demote 2-point wins to ties, and promote 2-point losses to ties. ... In practice (with a 16-game schedule) ties will be broken by this scheme after a very few steps, typically by the time 3-point games are considered. This has the effect that games won by, say, over 3 points count as "full victories", while games won by just a point or two *might* hurt you in the tiebreakers (There are analagous statements for losses.) This scheme therefore does not encourage Cornhuskerization of the scoreboard. It is also transitive. Well, enough rambling for now. Steve Vegdahl Tektronix, Inc.