Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site utcsrgv.UUCP Path: utzoo!utcsrgv!grindal From: grindal@utcsrgv.UUCP (David Grindal) Newsgroups: net.games.frp Subject: Re: Creative use of spells Message-ID: <3132@utcsrgv.UUCP> Date: Mon, 16-Jan-84 16:50:21 EST Article-I.D.: utcsrgv.3132 Posted: Mon Jan 16 16:50:21 1984 Date-Received: Tue, 17-Jan-84 10:25:03 EST References: <253@inuxg.UUCP>, <763@qubix.UUCP> Organization: CSRG, University of Toronto Lines: 39 The key to any AD&D game is always the GM. This is one of the things that makes it such a good game to play. The players are not forced into anything by a complex set of rules. The game never has to (or at least shouldn't) stop while the GM looks up some obscure reference in the rulebook. It also means that a great deal of enjoyment in the process depends directly on the GM. I get the feeling that Steve's GM runs the sort of game in which your characters go from 1st to 10 level in about 1 month of playing time. Wonderfully exciting if you don't mind walking around beating everything up with your 19 strength, 2 artifacts and 3 relics!! One key pupose of the GM is to apply commonsense to any situation before running to the DMG. Sure, strictly according to the rules a 1st level hobbit thief could subdue a huge, ancient black dragon. But do you for a moment think a reasonable GM should allow such a dice roll to stand? Of course not. Or if so, he should have that dragon begin plotting how to escape right away. This also applies to "Boxing a Basilisk". Let's assume that your party somehow gets this 8' long basilisk in the box. You now have to a) carry it around somehow, while the basilisk is throwing his weight around inside. If the box gets dropped, the GM should see if it broke, and you now have a very angry basilisk in the middle of your suprised party. b) try to get other monsters to look at the hole in the box. If its a small hole, very low chance. If it's a big hole, players may get some of their own medicine. All this time of course the basilisk is trying to get out. If you've ever seen mice or rats gnaw their way out of a box you know that that lizard isn't going to be boxed for long. The whole point of this tirade is that any GM worth his salt must keep the game reasonable. If I was playing with Steve's GM, I don't think I'd be playing with him for long. I know. I've played with one of that type here. It becomes a boring game after a very short time. David Grindal (..!utzoo!utcsrgv!grindal)