Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site inuxg.UUCP Path: utzoo!linus!security!genrad!grkermit!masscomp!clyde!floyd!harpo!ihnp4!inuxc!inuxg!burton From: burton@inuxg.UUCP Newsgroups: net.games.frp Subject: Re: Creative Use of Spells Message-ID: <265@inuxg.UUCP> Date: Fri, 20-Jan-84 10:35:58 EST Article-I.D.: inuxg.265 Posted: Fri Jan 20 10:35:58 1984 Date-Received: Sat, 21-Jan-84 07:06:18 EST Organization: AT&T Consumer Products Div., Indianapolis Lines: 69 I have received several letters, and read several articles, over the past few days from people who seem to be under the impression that the argument going on between Steve Maurer and myself is over whether or not to allow creative spell use. Not at all. I'm all in favor of creative spell use; I encourage it (and reward it) within my dungeon group. There is quite a difference between creativity and abuse, however. Steve's original statement was: I assume that you mean D & D spells. What you are really looking for is holes in the rules systems that allow you to do gross things. This is possible, because D&D has never been throughly debugged. Using these holes is fun, just as long as the monsters don't start doing likewise. My "favorite" spell is "feather fall". This allows you to reduce the weight of an opponent to almost nothing, and "push" him whereever you want to. A third level MU once got rid of a Xorn, by floating him up 1/2 a mile..... Note that Steve was asserting that the rules had holes and bugs which allowed him to use the spell as stated (and there were other examples given as well). He went on to say that the rules allowed several other abuses, and implied that as a whole the AD&D system was so flawed that it was trivial for low level characters to mop up on high level creatures by making use of these holes. My main point to Steve was that it wasn't the holes and bugs which allowed him to abuse the spells as he stated, it was his lack of knowledge about the rules. Steve wasn't just giving examples of creative spell use, he was attacking the AD&D game system by giving (incorrect) examples of how the rules allowed such abuses. So you see, I wasn't coming out in opposition to creative spell use; I was just pointing out that the holes were all in Steve's head. We all know that AD&D has bugs and holes in it; it's just that the examples Steve gave were not bugs, just incomplete understanding (in some cases, complete misunderstanding) of the rules. Hey, I'm a liberal kind of guy (no, really!). I don't sit down and add up to the last ounce how heavy the magic-user is when he casts feather fall to save himself from a deadly plummet. However, that same MU would not get away with trying to levitate a whale, nor would he get away with even one extra second of duration on Feather Fall if he (or she, I should be saying) abuses the spell (as Steve was doing in his example). Mercy tempered with justice, as someone stated. Many of you who posted followup articles (and replies directly to me) probably didn't see Steve's original posting where he talked about Boxing Basilisks, carving up Medusa's heads, using Invisibility to run helter-skelter through dungeons, et cetera. As I said earlier, creativity is one thing, abuse is quite another. Twisting spell rules (or totally ignoring them, particularly factors like duration, range, area of effect, weight limits, etc) does not fall under the umbrella of "creativity", unless the DM has changed a spell for his campaign (in which case the fault is not that of the AD&D system, but of the individual DM). I am constantly called upon to make decisions on creative spell use, particularly when the spell is poorly worded or vague. I keep a notebook full of such rulings to insure that I stay consistent within my universe; consistency is probably THE most important rule of fantasy role-playing. Nothing upsets players more than a chaotic DM, who make arbitrary rulings from one game to the next which are totally inconsistent with each other. Well, I've said enough. Time to step down from my soap box. I just wanted to clear matters up on where I stood concerning the creative use of spells, since so many people seem to have misunderstood me. Doug Burton ATT-CP Indianapolis inuxg!burton