Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site pur-ee.UUCP Path: utzoo!linus!philabs!seismo!harpo!ihnp4!inuxc!pur-ee!ecn-ee!kechkayl From: kechkayl@ecn-ee.UUCP Newsgroups: net.games.frp Subject: Re: Creative use of spells - (nf) Message-ID: <1434@pur-ee.UUCP> Date: Fri, 20-Jan-84 21:23:04 EST Article-I.D.: pur-ee.1434 Posted: Fri Jan 20 21:23:04 1984 Date-Received: Sat, 21-Jan-84 09:14:08 EST Sender: notes@pur-ee.UUCP Organization: Electrical Engineering Department , Purdue University Lines: 21 #R:inuxg:-25300:ecn-ee:14500007:000:915 ecn-ee!kechkayl Jan 20 13:32:00 1984 I agree. There must be a hefty dose of GM reason, or the game (and all role playing games) quickly become absurd. It seems as though the group in question have not been played very much, which will explain the Monty-Haulism. As an example of a need for GM's wisdom, look at the DMG. If you look at the 'book' price for a girdle of giant strength, you will find it to be 2500 g.p. No sane GM would allow a player to buy one for less than 10 times that. Yet I have seen a few GM's who did just that. Needless to say, all the characters had one, and the campaigns soon broke up. Another example is the Hangman's Tree (in the MMII). When fully grown, the Hangman's Tree has approximately 150% magic resistance, and well over 9000 (!!) hit points. Obviously any tree that big can eat gods for breakfast! Any Gm who runs a monster like that against any kind of a reasonable party is also insane! Thomas Ruschak