Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ucbcad.UUCP Path: utzoo!linus!decvax!harpo!seismo!hao!hplabs!zehntel!tektronix!ucbcad!ucbesvax.turner From: ucbesvax.turner@ucbcad.UUCP Newsgroups: net.games.go Subject: Re: AGJ article - (nf) Message-ID: <1238@ucbcad.UUCP> Date: Thu, 5-Jan-84 03:57:49 EST Article-I.D.: ucbcad.1238 Posted: Thu Jan 5 03:57:49 1984 Date-Received: Sat, 7-Jan-84 03:19:11 EST Sender: notes@ucbcad.UUCP Organization: UC Berkeley CAD Group Lines: 19 #R:arizona:-702500:ucbesvax:38500004:000:697 ucbesvax!turner Jan 4 21:13:00 1984 Yeah, how *does* one define sabaki to a computer, anyway? I've taken it to mean that one's attacks and defenses can take many forms, and that both the attacks and defenses can be deferred for several moves, in a pinch. This seems very combinatorial. To define a "light shape" as a local collection of "light shape" moves begs the question. One must measure the cluster's ability to withstand attacks from all angles, with a possibly large (2-4) number of approach moves from the opponent before any response is necessary to avoid total loss. I would want a heavily-optimized tesuji-reader before even embarking on the design of a sabaki evaluator. --- Michael Turner (ucbvax!ucbesvax.turner)