Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!linus!decvax!genrad!mit-eddie!rh From: rh@mit-eddie.UUCP (Randy Haskins) Newsgroups: net.games.rogue Subject: Re: armor class - (nf) Message-ID: <1123@mit-eddie.UUCP> Date: Thu, 5-Jan-84 09:52:16 EST Article-I.D.: mit-eddi.1123 Posted: Thu Jan 5 09:52:16 1984 Date-Received: Sat, 7-Jan-84 01:49:09 EST References: <4679@uiucdcs.UUCP> Organization: MIT, Cambridge, MA Lines: 19 Xorn's can't hit you with a -8 armor class. In fact, the only things that can are Dragons and Purple Worms. See, the way it works is that monsters have an "intrinsic experience level." When the hit roll is figured, it uses the IEL in a way such that if monster is exp. lev. X, then it cannot hit you if your armor class is -X. Xorn's, Umber Hulks, Vampires, and Invisible Stalkers all are at 8. Dragons are 10 and Worms are 15! A Dragon, however, can hit you with flame, the chances just are reduced by better armor. (Note that Rust Monsters are level 5, so once you have AC -5, they can't hit it, so you win). After dungeon level 26, however, the monsters get one more exp. lev. for each level below 26. So X,U,I and V will have a 1/20 (or maybe 18, I'm not sure...) chance of hitting you at 27, 2/20 at 28, and so on. Even in my most extreme cheating, I've never been able to get below AC -15, so P's are the ones that hit. Of course, and adventurer like this is so moby that he can win easily, so we try diving into the dungeon and seeing how far we can get an still make it back out. -- Randwulf (Randy Haskins); Path= genrad!mit-eddie!rh