Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 exptools 1/6/84; site ihnss.UUCP Path: utzoo!linus!decvax!harpo!ihnp4!ihnss!knudsen From: knudsen@ihnss.UUCP Newsgroups: net.games.video Subject: Bug in StarWars=8 shields Message-ID: <1870@ihnss.UUCP> Date: Wed, 11-Jan-84 21:02:35 EST Article-I.D.: ihnss.1870 Posted: Wed Jan 11 21:02:35 1984 Date-Received: Fri, 13-Jan-84 04:45:58 EST Organization: AT&T Bell Labs, Naperville, IL Lines: 13 A few weeks ago my favorite arcade's Star Wars machine (cockpit style) developed two problems. The vector generator drops a few bits somewhere so that tie fighters are fuzzy and the laser towers split in two. Sorta like being drunk I guess. It's a real pain trying to aim at the things-- I was amazed when I managed to break one million. The other bug didn't hurt! The game starts you off with 8 instead of 6 shields. Earlier the bug started you at 6, but if you lost none at your starting level, the usual added shield raised you to 7, etc. It now consistently starts at 8, at all three difficulty levels. I'm wondering if the 8 shields is a deliberate update of the ROM (What??? make a game EASIER???), or is this part of the bug? Seems the two should be in totally different parts of the hard and software. Anybody else seen a machine "break" in these ways? mike k