Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Tek) 9/26/83; site tekecs.UUCP Path: utzoo!linus!decvax!harpo!ihnp4!alberta!ubc-vision!uw-beaver!tektronix!orca!tekecs!paulsc From: paulsc@tekecs.UUCP (Paul Scherf) Newsgroups: net.games.video Subject: Re: Bug in StarWars=8 shields Message-ID: <3412@tekecs.UUCP> Date: Fri, 13-Jan-84 22:12:49 EST Article-I.D.: tekecs.3412 Posted: Fri Jan 13 22:12:49 1984 Date-Received: Sun, 15-Jan-84 06:10:08 EST References: <1870@ihnss.UUCP> Organization: Tektronix, Wilsonville OR. Lines: 12 Re: seeing games "break" I have seen games (Pengo, and I think Pacman) that, I believe, were deliberately set much easier (start with at least twice as many Pengo's/Pacmen). At the time I just assumed every game had some sort of dial somewhere inside to make it easier or harder. I don't imagine it would be too hard, since many vending machines can be set "easier" (cheaper) or "harder" (more expensive) with a dial of somesort. Paul Scherf, Tektronix, Wilsonville, Oregon, USA {cbosg,chico,decvax,harpo,ihnss,lbl-unix}!teklabs!tekecs!paulsc {ogcvax,pur-ee,reed,ssc-vax,ucbvax,zehntel}!teklabs!tekecs!paulsc