Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!seismo!hao!hplabs!sri-unix!Mackey.PA@PARC-MAXC.ARPA From: Mackey.PA@PARC-MAXC.ARPA Newsgroups: net.works Subject: Re: Track Ball a la Centipede instead of a mouse Message-ID: <15582@sri-arpa.UUCP> Date: Mon, 16-Jan-84 18:09:16 EST Article-I.D.: sri-arpa.15582 Posted: Mon Jan 16 18:09:16 1984 Date-Received: Thu, 19-Jan-84 01:11:46 EST Lines: 35 From: Kevin (Reply to Tague%pco@CISL-SERVICE-MULTICS.ARPA message in V4 #7) I've seen the same idea on April 2, '83 from David Chin on this Digest (don't know the volume or number). I don't think it's a good idea. I've used trackballs on several video games, and think they would have problems in the arrangement you suggest. First, moving it with the thumb would be difficult. The thumb only moves freely in an arc, so it can only move the ball in 2 directions. You'd have to rotate your hand to get more directions, but this is awkward. Using both thumbs you'd have four, but that would require some interesting coordination! Using your palm might be best, but you'd have to position the ball in such a way that the typist doesn't accidentally hit it while typing. Second, if you've ever used a trackball, you know that it has to be stroked to spin enough, even with some kind of magnification/acceleration factor in the software. Stroking means moving your hand and/or arm back and forth rapidly several times, which can be very tiring. It also requires room around the ball (out of the way of keys) for the hand to move before and after a stroke. Finally, you can't spin the ball while holding down the button as easily as you can with the mouse (need 2 hands, not just one). Why is this so important? Well, it's used extensively on the Lisa, and is a nice way to gradually extend a selection. Other selection methods could be used, but this is a nice one. More than a little engineering would be required to make a trackball work as a good pointing device, and even then I don't think it would be effective, due to it's inherent limitations. ~Kevin