Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site eosp1.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!eosp1!robison From: robison@eosp1.UUCP (Tobias D. Robison) Newsgroups: net.chess Subject: Re: Monster chess (warning!! Spoiler!!) Message-ID: <809@eosp1.UUCP> Date: Fri, 20-Apr-84 16:00:56 EST Article-I.D.: eosp1.809 Posted: Fri Apr 20 16:00:56 1984 Date-Received: Sat, 21-Apr-84 02:28:58 EST Organization: Exxon Office Systems, Princeton, NJ Lines: 18 References: I play monster chess with four pawns (center columns). With best play, the game is a win for the player with a full set of pieces. The winning strategy is to advance both rook pawns while preventing the monster player from getting a quick checkmate (or a quick capture of one rookpawn). One pawn must queen. With an extra queen, the regular player easily forces checkmate. I believe my rules are identical, in effect to Richard Wood's, but I would describe the checkmate rule more simply -- the player who first captures the opponent's king wins. - Toby Robison (not Robinson!) allegra!eosp1!robison decvax!ittvax!eosp1!robison princeton!eosp1!robison