Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mprvaxa.UUCP Path: utzoo!watmath!clyde!floyd!vax135!cornell!uw-beaver!ubc-vision!mprvaxa!bsmith From: bsmith@mprvaxa.UUCP (Brian Smith) Newsgroups: net.followup,net.micro Subject: Software Piracy Message-ID: <504@mprvaxa.UUCP> Date: Sun, 25-Mar-84 23:04:01 EST Article-I.D.: mprvaxa.504 Posted: Sun Mar 25 23:04:01 1984 Date-Received: Wed, 28-Mar-84 00:45:22 EST Organization: Microtel Pacific Research, Burnaby BC Lines: 33 I am probably going to catch sh*t for this, but I'm getting tired of people making statements like "The microcomputer software industry is losing billions of dollars a year due to software piracy." These statements are usually based on the assumption that if N pirate copies of a program are made, then that means a loss of N sales. This is simply not true. Much of the piracy is by hobbyists with limited budgets. In many cases, the hobbyist would not buy the pirated program in the first place. So, while I am sure that sales are lost due to piracy, I am equally sure that the amount is far less than some would have us believe. What is my solution to the problem? Reduce the prices to the level where the average user is willing to pay to get an original diskette, instructions, and package. For games, I figure this to be about ten or fifteen bucks. For other types of programs? Well, Turbo Pascal might be a good example. Protection schemes don't work. No matter how clever you are in protecting your software, there is someone equally clever who will figure out how to copy it. Footnote: A friend of mine wrote and markets a spelling checker for the TRS-80. He occasionally gets calls that go something like: "I've been using your program and I think it's really great, so I'd like to buy a copy." Brian Smith (mprvaxa!bsmith) Microtel Pacific Research (The opinions expressed in this article are not necessarily those of any real person, living or dead.)