Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!watmath!clyde!floyd!harpo!decvax!genrad!mit-eddie!barmar From: barmar@mit-eddie.UUCP (Barry Margolin) Newsgroups: net.games Subject: Re: Cosmic Encounter Message-ID: <1544@mit-eddie.UUCP> Date: Wed, 4-Apr-84 23:30:10 EST Article-I.D.: mit-eddi.1544 Posted: Wed Apr 4 23:30:10 1984 Date-Received: Sat, 7-Apr-84 02:13:46 EST References: <872@linus.UUCP> Organization: MIT, Cambridge, MA Lines: 23 I use to play Cosmic Encounters alot when I was an MIT student (until this past summer). I wasn't very good, but then I never was very good at strategy games. However, the great thing about Cosmic is that it is still lots of fun, no matter how you do. We extended the rules to make the game more exciting. Generally each player had about three alien powers, and could exercise the abilities of all the powers in a turn. Many of our games ended in a real flurry of excitement. Cosmic Zaps fly back and forth, and players time warp to get in final turns. We have had a number of games that looked like they were about to end, when someone plays the card (whose name I forget) that makes everyone trade in their powers. One time it looked like the game was going to go on for another hour (it had already been going for several hours), but one of the players wanted to go home, so he played a card that no one knew he had, and the game was over about ten minutes later. Too bad we can't play Cosmic over the net. -- Barry Margolin ARPA: barmar@MIT-Multics UUCP: ..!genrad!mit-eddie!barmar