Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!floyd!harpo!ihnp4!houxm!hogpc!hogpd!jrrt From: jrrt@hogpd.UUCP (R.MITCHELL) Newsgroups: net.games Subject: Re: Cosmic Encounter Message-ID: <314@hogpd.UUCP> Date: Thu, 5-Apr-84 11:19:56 EST Article-I.D.: hogpd.314 Posted: Thu Apr 5 11:19:56 1984 Date-Received: Sat, 7-Apr-84 02:55:15 EST Lines: 19 Ah, my all-time favorite game! I'm used to playing with all 9 expansion sets, with 2 hidden powers per player. Among my favorite combinations are: Mesmer/Vulch, Judge/Wrack, and Silencer/Negator. I once won the National CE championship as the Super Mesmer, with the Wild Clone in my hand. I had a fist full of Edict and Flare cards, none of which I had to discard (thanks to the Wild Clone)...In a word, I was awesome. On the other end of the spectrum, I've played in games where winning depended more on fast-talk than on meager holdings. (Imagine the Calculator, with a hand full of 6's, playing against the Mind...) I like games that are very interactive, are relatively unstructured, encourage quick thinking and precise timing, and don't take themselves too seriously. All the Eon Products games are like that (kudos to them for Badlands, Quirks, and Hoax), but Comic Encounters (as we call it) is the best. Rob "Dragon/Pirate" Mitchell