Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83 based; site houxz.UUCP Path: utzoo!watmath!clyde!burl!hou3c!hocda!houxm!houxz!halle1 From: halle1@houxz.UUCP (J.HALLE) Newsgroups: net.games Subject: Re: Cribbage Hand Message-ID: <729@houxz.UUCP> Date: Fri, 6-Apr-84 15:19:27 EST Article-I.D.: houxz.729 Posted: Fri Apr 6 15:19:27 1984 Date-Received: Sat, 7-Apr-84 05:36:13 EST References: <457@t4test.UUCP> Organization: AT&T Bell Labs, Holmdel NJ Lines: 36 Lot's of mistakes in the article this is a followup to. Here are corrections: Further tricky hands: Hand Name Value 2 2 3 4 x double run of three 8 Could be more, depending on the value of x 2 2 3 3 4 double-double run of three 14 The value is 16, not 14. 4*3 + 2*2 2 2 2 3 4 triple run of three 18 The value is 15, not 18. 3*3 for the runs + 6 for the triple (3 pairs) All of which points out, cribbage is a game won or lost because of double runs. (A little luck don't hurt none either!) Double runs help, but careful discarding and accurate play are more important. Luck really has little to do with it. (But it don't hurt.) ************ * QUESTION * ************ What is the best possible cribbage hand? No fair looking it up in Hoyle's...even I could do that! It depends on who is dealer. If you are dealer, four 5's in hand with a Jack turned up. If you are not dealer, three 5's and the Jack of the fourth suit in hand, the other 5 turned up. Believe it or not, I have seen this hand. I nearly won by getting four 6's and a 3 (24 points) when on the next hand my opponent got the 29er to win. Chip Rosenthal, Intel/Santa Clara {pur-ee,hplabs,ucbvax!amd70,ogcvax!omsvax}!intelca!t4test!{chip,news}