Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site bambi.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!exodus!bambi!wayne From: wayne@bambi.UUCP (Wayne Wilner) Newsgroups: net.games Subject: Re: Cosmic Encounter Message-ID: <10@bambi.UUCP> Date: Fri, 6-Apr-84 15:50:18 EST Article-I.D.: bambi.10 Posted: Fri Apr 6 15:50:18 1984 Date-Received: Mon, 9-Apr-84 04:15:48 EST References: <1544@mit-eddie.UUCP> Organization: Bell Labs, Murray Hill Lines: 8 I played a lot of Cosmic Encounter several years ago in Silicon Valley. We discovered that Anti-Matter was nearly invincible, so we took to dealing out powers, stud-style: one is dealt five powers and keeps one, two, or three of them. Another observation: some powers (such as Empath) are very strong in two-player games and nearly useless with more players. If you haven't tried two-player games, they're worth while.