Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 beta 3/9/83; site nmtvax.UUCP Path: utzoo!watmath!clyde!floyd!cmcl2!lanl-a!unm-cvax!nmtvax!wade From: wade@nmtvax.UUCP Newsgroups: net.games.frp Subject: RE: AD&D questions -(nf) Message-ID: <162@nmtvax.UUCP> Date: Wed, 21-Mar-84 14:29:25 EST Article-I.D.: nmtvax.162 Posted: Wed Mar 21 14:29:25 1984 Date-Received: Sun, 25-Mar-84 09:35:06 EST Organization: New Mexico Tech, Socorro, N.M. Lines: 32 This is how I run it in my world, but I'm sure there are those who would do it differently. As for multiple damage for backstabbing, I have the player figure out the total damage he would do normally and multiply it by his backstabbing capability. For example, a thief backstabs with a dagger, the dagger does 3 points, the thief gets a +1 for strength, and a +1 magical bonus on the dagger. So he does a total of 5 points and gets triple damage on backstabs, thus doing 15 points. Lesser undead can be turned no matter who's controlling them. An undead creature under the control of another creature is not an extension of that creature, and is not protected by that creature. There is nothing in the DMG that says otherwise. Neutral clerics could feasibly choose to either destroy or control undead upon which they get a 'D' result, but it is dependent on the leaning of their diety. A cleric who works for a god of death or something similar would probably keep the undead around, but a cleric that works for the god of wild sex parties would probably wipe the foul creature off the face of the earth. In my world, a ring of regeneration always works to fix up anyone wearing it at a steady rate, with no delay in start-up time. Rings of regeneration work as a trolls regeneration works, even after death. So if a character goes to -11 and is wearing the ring, he will still come back, but normally by that time, his slayers will have either eaten him or stripped his body of everything valuable, including the ring. Richard Wade nmtvax