Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site utcsrgv.UUCP Path: utzoo!utcsrgv!grindal From: grindal@utcsrgv.UUCP (David Grindal) Newsgroups: net.games.frp Subject: Re: AD&D questions - (nf) Message-ID: <3623@utcsrgv.UUCP> Date: Tue, 27-Mar-84 09:53:22 EST Article-I.D.: utcsrgv.3623 Posted: Tue Mar 27 09:53:22 1984 Date-Received: Tue, 27-Mar-84 10:35:39 EST References: <6305@uiucdcs.UUCP>, <981@dartvax.UUCP> Organization: CSRG, University of Toronto Lines: 19 In my games, ALL the damage is multiplied. It does make sense in terms of the game. To use T. Johnton's example, a 5th level thief with gauntlets of ogre power has an expected damage of 28 on a backstab. Don't you think that a 5th level thief with that strength would kill most 4th or 5th level characters (3rd level fighters) on a clear backstab. I do. What it comes down to, is that it depends on the GM, as all good things do. One catch that I have is that I don't always give the full multiplier. If someone is surprised fine, the thief gets his 3X,4X, or whatever. But if it was't a clear backstab (e.g. someone screams a warning just as the blade descends, the victim "feel" something funny, etc.) I sometimes reduce 3X to 2X, or 4X to 3X and so on. Another point to ponder is this. What about thieves with a high dex who use two weapons. Can they use both on backstab? Get strength additions on both? Get full multiplier for both? Let's hear some discussion about this. David Grindal ..!utzoo!grindal