Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 beta 3/9/83; site sdcrdcf.UUCP Path: utzoo!watmath!clyde!akgua!sdcrdcf!leeway From: leeway@sdcrdcf.UUCP (Lee Gold) Newsgroups: net.games.frp Subject: Re: AD&D questions - (nf) Message-ID: <952@sdcrdcf.UUCP> Date: Thu, 29-Mar-84 09:10:30 EST Article-I.D.: sdcrdcf.952 Posted: Thu Mar 29 09:10:30 1984 Date-Received: Sat, 7-Apr-84 02:16:57 EST References: <6305@uiucdcs.UUCP> <981@dartvax.UUCP> <3623@utcsrgv.UUCP> Reply-To: leeway@sdcrdcf.UUCP (Lee Gold) Organization: System Development Corporation, Santa Monica Lines: 25 D&D/AD&D Thieves with a High Dex (there are other kinds?) should definitely be able to use two one-handed weapons. (It's called fighting Florentine, I think.) Personally I'd drop their dex-based AC bonus while doing so. I would give them secret strike bonus on both attacks AND full STR bonus. The problem is that most FRPGames don't have a way of handling multiple actions within the rules. Certainly, if a D&D/AD&D lion can claw/claw/bite in your game all in one round, the thief should be able to stab/stab with a dagger and sword (or two daggers). In LANDS OF ADVENTURE now supposedly available at your local game store from Fantasy Games Unlimited (and written by me, she typed modestly), this situation is handled by 15.5 MULTIPLE SKILL USE (option). The character can do up to three things at the same time, but must state priority. Skill Success Chance is reduced accordingly (depending on Difficulty of Skill and Priority). Those playing RQ or other games that emphasize weapons' modes of attack (or merely those who like realism) might want to limit Florentine to two weapons of the same mode (e.g. stab, slash, chop), so that you can use a sword & dagger, but not a sword & hand axe. Lee Gold