Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site qubix.UUCP Path: utzoo!watmath!clyde!burl!ulysses!harpo!decvax!decwrl!sun!qubix!steven From: steven@qubix.UUCP (Steven Maurer) Newsgroups: net.games.frp Subject: Re: AD&D questions Message-ID: <974@qubix.UUCP> Date: Sun, 8-Apr-84 00:48:16 EST Article-I.D.: qubix.974 Posted: Sun Apr 8 00:48:16 1984 Date-Received: Mon, 9-Apr-84 05:12:18 EST References: <6305@uiucdcs.UUCP> <981@dartvax.UUCP> <3623@utcsrgv.UUCP>, <952@sdcrdcf.UUCP> Organization: Qubix Graphic Systems, Saratoga, CA Lines: 22 > Those playing RQ or other games that emphasize weapons' modes of attack > (or merely those who like realism) might want to limit Florentine to two > weapons of the same mode (e.g. stab, slash, chop), so that you can use > a sword & dagger, but not a sword & hand axe. Alas, you have it backwards. It is far easier to wield two weapons whose method of attack is far different, than it is to wield weapons that are the same. This is why using two lances, is patently rediculous, but using Rapier and Main Gauche (left-handed dagger), is well known. Actually, come to think of it, I realise now that it is simply stabbing weapons, that cannot be used well in florintine mode. However, florintine style is not as effective as most game systems (most notably Rune Quest) makes it out to be. (Two florintine attacks are not as good as single attacks, with two individuals). Steven Maurer