Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site utcsrgv.UUCP Path: utzoo!utcsrgv!grindal From: grindal@utcsrgv.UUCP (David Grindal) Newsgroups: net.games.frp Subject: Re: Druid spells Message-ID: <3786@utcsrgv.UUCP> Date: Mon, 9-Apr-84 09:49:50 EST Article-I.D.: utcsrgv.3786 Posted: Mon Apr 9 09:49:50 1984 Date-Received: Mon, 9-Apr-84 11:26:10 EST References: <793@unm-cvax.UUCP> Organization: CSRG, University of Toronto Lines: 11 An interesting druid spell, researched by one in my game, is "Electric Ground". It creates an area (size relative to level) which acts as a ground for any heavy electricy flying around nearby. He was prompted to do this after a nasty encounter with another Druid's Call Lightning. Imagine the surprise of some magic-user or druid when his lighning bolt smashes down right on top of him. (i.e. cast the electric ground on the area your oponent is standing on.) To say the least, it gives him pause. David Grindal (...!utzoo!utcsrgv)