Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sdcsvax.UUCP Path: utzoo!watmath!clyde!akgua!mcnc!decvax!ittvax!dcdwest!sdcsvax!mr-frog From: mr-frog@sdcsvax.UUCP Newsgroups: net.games.frp Subject: Re: Druid spells Message-ID: <674@sdcsvax.UUCP> Date: Fri, 13-Apr-84 09:15:11 EST Article-I.D.: sdcsvax.674 Posted: Fri Apr 13 09:15:11 1984 Date-Received: Sun, 15-Apr-84 07:37:49 EST References: <793@unm-cvax.UUCP>, <3786@utcsrgv.UUCP>, <1288@pur-phy.UUCP> Organization: EECS Dept., U.C. San Diego Lines: 23 <> I can find no references in the PH to any "wood-to-dust" spells (after searching carefully minutes ago). The only thing possibly even close is "warp wood", which is second. That doesn't turn doors to dust, however. Unless you're running in a "nature-boy" underground, it has been my experience (from watching people trying to play druids while I gleefully had my mages throwing fireballs and hastes) that they are much less effective in the general case. Take that door, for instance. A mage has a knock spell (second level door-opener). You don't need to disintegrate the wood - a knock will work quite nicely, thank you. Out of curiosity, what sort of level rating do you think that spell, "disintegrate wood" should have? There are cases where a druid is unquestionably the master of a situation, but that "disintegrating door" trick sure wasn't one of them. Dave Pare ucbvax!sdcsvax!sdamos!mr-frog