Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: notesfiles Path: utzoo!watmath!clyde!burl!ulysses!harpo!seismo!hao!hplabs!hp-pcd!orstcs!hakanson From: hakanson@orstcs.UUCP Newsgroups: net.games.frp Subject: Re: Back-Stabbing Message-ID: <28500009@orstcs.UUCP> Date: Fri, 13-Apr-84 16:55:00 EST Article-I.D.: orstcs.28500009 Posted: Fri Apr 13 16:55:00 1984 Date-Received: Sun, 15-Apr-84 09:07:39 EST References: <1286@pur-phy.UUCP> Organization: Oregon State University - Corvallis, OR Lines: 19 Nf-ID: #R:pur-phy:-128600:orstcs:28500009:000:1145 Nf-From: orstcs!hakanson Apr 12 13:55:00 1984 Yes, but our group's interpretation is that the normal damage for a weapon includes any bonuses -- weapon bonuses, strength bonuses, etc. It seems ridiculous that a thief of low to moderate strength would be allowed to do the same amount of damage as one with high strength in the same situation. Of course, some people (and reasonably so, I think) limit it to including only the weapon damage bonus. The rationale there is that backstabbing has nothing to do with strength -- only finesse. I'm afraid that I can agree with this approach too, but I believe strength should come into the calculation as well -- but only with certain weapons (suppose your backstab weapon is something like a club, for example). But the AD&D system isn't complex enough to take this into account, so you have to be consistent in your campaign. Another shortcoming of the AD&D backstab system is that Assassins are allowed to backstab with any of THEIR weapons, e.g. a two-handed sword. Now that's getting ridiculous, especially if the victim is "large." Ouch! Marion Hakanson CSnet: hakanson@oregon-state UUCP : {hp-pcd,tektronix}!orstcs!hakanson