Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Tek) 9/26/83; site shark.UUCP Path: utzoo!watmath!clyde!burl!we13!ihnp4!zehntel!tektronix!orca!shark!hutch From: hutch@shark.UUCP (Stephen Hutchison) Newsgroups: net.games.frp Subject: Re: Polymorphing (shadow monsters) Message-ID: <705@shark.UUCP> Date: Tue, 17-Apr-84 03:41:18 EST Article-I.D.: shark.705 Posted: Tue Apr 17 03:41:18 1984 Date-Received: Thu, 19-Apr-84 03:49:15 EST References: <196@alberta.UUCP> Organization: Tektronix, Wilsonville OR Lines: 30 From the Players Handbook, DemiShadow Monsters ... This spell is similar to the fourth level spell Shadow Monsters, except that the monsters created are of 40% hit points ... Shadow Monsters ... enables the illusionist to create semi-real phantasms of one or more monsters... The DM Guide indicates that the Shadow and DemiShadow spells actually tap a real source of power, rather than being completely illusory in nature. Therefore, the problem of whether to allow a shadow or demishadow monster to be affected by a polymorph is a real one, and it is the Ref's responsibility to decide what the nature of reality of such a monster is. There have been (to my recollection) no declarations or clarifications of this question in Dragon Magazine, the official house organ of TSR. Hutch. Note: AD&D, Dragon Magazine, and AD&D Players Handbook are all trademarks of TSR Games. DemiShadow Monsters and Shadow Monsters are probably also trademarks. The excerpts taken here are from the Player's Handbook, copyright 1978 of TSR (my copy) and are excerpted following the guidelines for fair use.