Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.13 $; site uiucdcs.UUCP Path: utzoo!watmath!clyde!burl!we13!ihnp4!inuxc!pur-ee!uiucdcs!kaufman From: kaufman@uiucdcs.UUCP Newsgroups: net.games.frp Subject: Re: Re: Druid spells & `Command` spell - (nf) Message-ID: <9300028@uiucdcs.UUCP> Date: Wed, 18-Apr-84 10:49:00 EST Article-I.D.: uiucdcs.9300028 Posted: Wed Apr 18 10:49:00 1984 Date-Received: Fri, 20-Apr-84 02:22:35 EST References: <1296@pur-phy.UUCP> Lines: 9 Nf-ID: #R:pur-phy:-129600:uiucdcs:9300028:000:399 Nf-From: uiucdcs!kaufman Apr 18 09:49:00 1984 #R:pur-phy:-129600:uiucdcs:9300028:000:399 uiucdcs!kaufman Apr 18 09:49:00 1984 In order to make the commandee turn turncoat for the duration of the spell, how about 'Cooperate'? In such a 1 word command, it is assumed that the cooperation will be with the caster - if not the commandee may have to answer to instructions from both sides, leading to confused and/or hilarious results. Our party used this successfully when there was one enemy out of whom we wanted information.