Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83 based; site hou2f.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!hou2f!hoj909 From: hoj909@hou2f.UUCP (C.BOHRINGER) Newsgroups: net.games.go Subject: Re: Answer: Live & Death problem #8. Message-ID: <197@hou2f.UUCP> Date: Fri, 20-Apr-84 10:00:23 EST Article-I.D.: hou2f.197 Posted: Fri Apr 20 10:00:23 1984 Date-Received: Sat, 21-Apr-84 01:16:26 EST References: <446@dual.UUCP> Organization: AT&T Bell Labs, Holmdel NJ Lines: 45 < Here black is to play first and try to kill white. < Can he do it? < How? < < A B C D E F G H J K < 10 . . . . . . . 3 2 1 < 9 . . . . . . . @ @ O < 8 . . . O . O O @ O . < 7 * . . . . . @ O . O < 6 . . . . . . @ O O O < 5 . . . . . . @ @ @ @ < 4 . . . . . . . . . . < 3 . . . . . . . . . . < 2 . . . . . . . . . . < 1 * . . . . . * . . . < < Black = @ White = O Answer moves = 1, 2, 3, ... < ========================================= < < The best that black can do here is to force a ko on white. After black < plays 3) H-10 white cannot fill at K-10. White must therefor kill the black < stones by playing at G-9,10. As you can see this is a two step ko for white. < < Black can be happy knowing that, even if he looses the ko, he has made < the best use of his 'dead' stones. Remember 'losing' the ko means 2 moves in < a row someplace else. Why can't black, after 4) G-9, continue with 5) K-10 taking J-10, after 6) G-10 play 7) K-8 taking K-9 resulting in A B C D E F G H J K 10 . . . . . . O @ . @ 9 . . . . . . O @ @ . 8 . . . O . O O @ O @ 7 * . . . . . @ O . O 6 . . . . . . @ O O O 5 . . . . . . @ @ @ @ 4 . . . . . . . . . . 3 . . . . . . . . . . 2 . . . . . . . . . . 1 * . . . . . * . . . , and kill white in the next move with 9) J-7 ? Christian Bohringer