Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site iuvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!inuxc!iuvax!notes From: notes@iuvax.UUCP Newsgroups: net.games.rogue Subject: Re: How about some discussion? - (nf) Message-ID: <249@iuvax.UUCP> Date: Mon, 26-Mar-84 01:01:15 EST Article-I.D.: iuvax.249 Posted: Mon Mar 26 01:01:15 1984 Date-Received: Tue, 27-Mar-84 01:12:20 EST Sender: notes@iuvax.UUCP Organization: Indiana University Lines: 32 #R:ut-ngp:-40500:iuvax:9800006:000:1291 iuvax!apratt Mar 26 00:03:00 1984 I almost won a game (5.2), but I got rattled and messed up. On the way UP with the amulet, I had TWO scrolls of scare monster; I figured I couldn't lose. But I got confused by an Umber Hulk, and was REALLY CONFUSED -- I didn't drop the scare monster like I should have. Like I said, I *almost* won. What saved my *ss more than once in that game was something I think is the most useful item: a ring of regeneration. That's the item that'll get you to Experience Level 8 with minimum hassle, and it makes you *feel* great to run away from a Xorn and gain one HP each step. Basically, I find that my "good" games come down to one basic thing: a really good Party Room on a low level (1, 2, or 3 if you survive Ants). Rings like Rustproofing and Retain Strength are nice. . . Somebody mentioned (in another note) that you don't need many scrolls of Identify to win -- you can tell what things are by experimenting. But I tell you: if there's one thing I hate, it's being weakened and drinking *increase* strength before drinking *restore* strength. So I use my Identify scrolls on potions until I get one of those two, then on staves and rings (at high levels when cursed rings and nasty staves can do you in). Just some notes... -- Allan Pratt ...ihnp4!inuxc!iuvax!apratt