Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site hcr.UUCP Path: utzoo!hcr!doug From: doug@hcr.UUCP (Doug Moen) Newsgroups: net.games.rogue Subject: automatic identification of armour Message-ID: <620@hcr.UUCP> Date: Tue, 27-Mar-84 20:03:26 EST Article-I.D.: hcr.620 Posted: Tue Mar 27 20:03:26 1984 Date-Received: Tue, 27-Mar-84 20:50:23 EST Organization: Human Computing Resources, Toronto Lines: 15 In every version of rogue I've played, you don't need to identify armour. You discover its armour class as soon as you put it on. On the other hand, weapons are not identified when you wield them. This leads to an annoying situation: I've got two long swords, and I've just enchanted one of them. Unfortunately, my inventory listing will not show me which sword is enchanted. I've got to waste an identify scroll on one of the swords first. And I can't use the call command on a weapon. I think that weapons and armour should be treated the same way when you wield/wear them. If armour gets identified when you put it on, then so should weapons. Alternatively, armour and weapons could be identified when you *enchant* them. Any comments? {utzoo,utcsrgv,decvax,watmath,cbosgd,ihnp4,research,duke}!hcr!doug