Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!floyd!harpo!ihnp4!inuxc!pur-ee!uiucdcs!mcewan From: mcewan@uiucdcs.UUCP (mcewan ) Newsgroups: net.games.rogue Subject: Re: Questions - please help me! - (nf) Message-ID: <6496@uiucdcs.UUCP> Date: Sat, 31-Mar-84 22:29:47 EST Article-I.D.: uiucdcs.6496 Posted: Sat Mar 31 22:29:47 1984 Date-Received: Sun, 1-Apr-84 08:24:06 EST Lines: 36 #R:stolaf:-159800:uiucdcs:34500009:000:1408 uiucdcs!mcewan Mar 31 13:49:00 1984 I can understand people thinking that permanent transfixion is a bug, but I always thought it was obvious that monster rooms (or "treasure rooms") were a FEATURE. I'm not sure which versions of rogue have monster rooms, but for those who haven't figured it out, here are the rules: Each level has some probability (1 in 20?) of having a monster room. I don't know for absolute fact, but I'm pretty sure that there can not be more than one on a level. Monster rooms are crammed with monsters and treasure (this much is obvious.) The monsters in the room can be any monsters found on the current level OR the next level down (E's can appear on level 1, A's on 2, etc.) The monsters are all somewhat aggravated. By that I mean that the monsters are all awake or will wake up easily, even those that are usually asleep (E's, L's and N's). Usually, most of the monsters are awake and the rest will wake up as soon as you step next to them. If you survive, a treasure room can really help your game by providing a pile of magic items (although sometimes the "treasure" is all cursed or relatively useless items.) Just make sure that as soon as you realize that you are in a monster room that you kill off any E's (or N's lower down) immediately. The opinions expressed are my own and not necessarily those of any sane person. Scott McEwan pur-ee!uiucdcs!mcewan "Hitler was an idealist.""