Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sdccs6.UUCP Path: utzoo!watmath!clyde!burl!ulysses!harpo!decvax!ittvax!dcdwest!sdcsvax!sdccs6!ir36 From: ir36@sdccs6.UUCP Newsgroups: net.games.rogue Subject: Cancelling UHulks and Medusas Message-ID: <1352@sdccs6.UUCP> Date: Mon, 16-Apr-84 18:07:14 EST Article-I.D.: sdccs6.1352 Posted: Mon Apr 16 18:07:14 1984 Date-Received: Tue, 17-Apr-84 08:34:22 EST Organization: U.C. San Diego, Computer Center Lines: 18 In Version 5.2, when you throw an arrow (or whatever) into a dark room, the program tells you what you hit (or missed). If this is a UHulk, he can still confuse you when he gets next to you. BUT if you zap him with a wand of cancellation, he can't do this. So despite what others have said, cancellation CAN be used in this (admittedly limited) situation to cancel UHulks. But since the U will not always confuse you, and since you are standing in the doorway anyway and have a few free shots at him, maybe this is a waste of the Cancel stick. In Version 5.3, the useful feature of finding out what's in dark rooms just by tossing objects in is no longer present. You just receive the message "You hit it", so you don't know what you hit until it is next to you (or you light the room, or quaff a monster deet, etc. In this case, the cancel is never useful (why cancel a monster that might not even have a property to cancel), except possibly if a monster deet potion has shown you a Medusa in the room. (But in this case, why are you asking for trouble?) Ubik