Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles; site uicsg.UUCP Path: utzoo!watmath!clyde!burl!we13!ihnp4!inuxc!pur-ee!uiucdcs!uicsg!mzp From: mzp@uicsg.UUCP Newsgroups: net.games.rogue Subject: Re: How about Multiplayer Rogue? - (nf) Message-ID: <17100001@uicsg.UUCP> Date: Thu, 19-Apr-84 22:26:00 EST Article-I.D.: uicsg.17100001 Posted: Thu Apr 19 22:26:00 1984 Date-Received: Sat, 21-Apr-84 01:15:17 EST References: <1194@sdccs7.UUCP> Lines: 26 Nf-ID: #R:sdccs7:-119400:uicsg:17100001:000:1401 Nf-From: uicsg!mzp Apr 19 21:26:00 1984 #R:sdccs7:-119400:uicsg:17100001:000:1401 uicsg!mzp Apr 19 21:26:00 1984 [----] There is a game on the CERL PLATO system here called 'avatar,' which cannot be easily described here. It is the closest thing to real D&D that I have ever seen. Inter-player communication is fully supported anywhere, and items and gold may be exchanged when both characters are in the same location. The dungeon automatically repopulates with monsters every 15 minutes or so, and there are 15 square levels 30x30 each. There are a huge number of magic items, monsters, and spells that can be cast. You can run in groups or individually, something that especially makes sense because players can have different classes and alignments. Dead players can be carried back up to the morgue, where a fee must be paid for a raise (lost of consititution stat). Stud characters can cast 'resurrect.' An interesting feature is that you can be 'quested' for a monster or item, which means that you are required to defeat that monster or find that item to make level. Unfortunately, avatar took several people (3 or 4) a few years to fully develop, and you will probably not find anyone other than students to do such a thing. Avatar also uses graphics (512x512) to display the view down the hallway and to display the monsters. It would be difficult to do something effective with 24x80 terminals. Mark Papamarcos ihnp4!uiucdcs!uicsg!mzp "DING! Good answer! Show me, 'commie pinko liberal.'"