Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 exptools 1/6/84; site iwlc6.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!iwlc6!amigo From: amigo@iwlc6.UUCP (John Hobson) Newsgroups: net.games.rogue Subject: Re: How about Multiplayer Rogue? (long response) Message-ID: <136@iwlc6.UUCP> Date: Fri, 20-Apr-84 13:42:14 EST Article-I.D.: iwlc6.136 Posted: Fri Apr 20 13:42:14 1984 Date-Received: Sat, 21-Apr-84 01:55:16 EST References: <1194@sdccs7.UUCP> <1766@randvax.ARPA> Organization: AT&T Bell Labs, Naperville, IL Lines: 10 There is one definite problem with multi-player games. A couple of years ago, I played empire. I was doing fairly well until another player on the system came in on a saturday when I wasn't there and wiped my country off the face of the map. How do you manage something like this? John Hobson AT&T Bell Labs--Naperville, IL ihnp4!iwlc6!amigo