Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.13 $; site iuvax.UUCP Path: utzoo!linus!decvax!harpo!ihnp4!inuxc!iuvax!apratt From: apratt@iuvax.UUCP Newsgroups: net.games.rogue Subject: Re: Re: How about Multiplayer Rogue? (lo Message-ID: <9800025@iuvax.UUCP> Date: Sat, 21-Apr-84 15:44:00 EST Article-I.D.: iuvax.9800025 Posted: Sat Apr 21 15:44:00 1984 Date-Received: Tue, 24-Apr-84 00:56:43 EST References: <1766@randvax.UUCP> Lines: 14 Nf-ID: #R:randvax:-176600:iuvax:9800025:000:700 Nf-From: iuvax!apratt Apr 21 15:44:00 1984 I kind of thought that people weren't considering the possibility of a net- wide multi-player game, but, rather, a site-wide game, using a single machine with its terminals strung all around a campus or building. This is no harder to do than PLATO's COMMON files & ECS, if all the processes cooperate properly. The existing game I made reference to uses a daemon (why aren't they DEMONs?) to act as "gamekeeper" and a process for each active player for his own character. A net-wide game would only work on direct-connect networks such as DECnet and (?) Ethernet. ---- "Fritz! They've killed Fritz!" -- Allan Pratt ...ihnp4!inuxc!iuvax!apratt (please do not respond to iuvax!notes)