Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site rabbit.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!alice!rabbit!rbc From: rbc@rabbit.UUCP (Robert Cleveland) Newsgroups: net.games.rogue Subject: Re: bug with saved games Message-ID: <2748@rabbit.UUCP> Date: Thu, 26-Apr-84 23:04:12 EST Article-I.D.: rabbit.2748 Posted: Thu Apr 26 23:04:12 1984 Date-Received: Fri, 27-Apr-84 06:52:57 EST References: <58@ssc-vax.UUCP>, <1609@mit-eddie.UUCP> Organization: AT&T Bell Laboratories, Murray Hill Lines: 17 For all of you having trouble with games, consider this: Using a slightly cheat-type version of rogue with a +12, +12 two handed, -30 ac, and a packfull of goodies, I postponed a game on level 87. When I tried to re-initiate the game, it just froze. I could do nothing! Upon anilizing (sp. it's late) the saved file, I noticed it was 160,000 bytes. Rogue is only 180,00 bytes and probably could not handle the immense saved file. Also, after the amulet (lvl 35), each monster gets +1 added to their experience level. So on level 87, each monster's experience was x+87. The game does not appreciate having to generate such god-like monsters. AND, with the aid of a wizard's password, I noticed that characters could not be greater than exp. lvl. 26 w/o the game freezing. Depending on your machine size, and your character, extremely powerful rogues will be wiped out almost on purpose.