Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Tek) 9/26/83; site tekig.UUCP Path: utzoo!watmath!clyde!floyd!vax135!cornell!uw-beaver!tektronix!tekig!robertk From: robertk@tekig.UUCP (Robert Kaires) Newsgroups: net.micro.cbm Subject: BEST LANGUAGE FOR GRAPHICS AND GAMES? Message-ID: <1915@tekig.UUCP> Date: Wed, 4-Apr-84 15:15:37 EST Article-I.D.: tekig.1915 Posted: Wed Apr 4 15:15:37 1984 Date-Received: Sat, 7-Apr-84 02:37:32 EST Organization: Tektronix, Beaverton OR Lines: 14 I would like to know what the best high level language (higher than assembly) is for the C64 that fully supports commadore graphics and sprites. By best I mean: 1)fast enough to do annimation (eg. as in games) 2)supports sound generation 3)is structured (no BASICs) 4)leaves some memory,about 30k would be nice Also does anyone out there have game development experience? Is assembly language the rule for writting games? Given the four constraints above what high level languages have you used to write games? Thanking you in advance, Bob Kaires